![]() ![]() The rulebook says: "If the total damage dealt to a card is equal to or greater than its Hit Points, it is killed." So my ranger has 5 damage tokens, but only 3 Hit Points, so it would be killed. ![]() I am more confused about the remaining damage tokens on the troop. Since the rulebook tells you to put Damage tokens on the cards, maybe it would be more elegant to say "Remove 1 damage token". Heal that troop 1 at the start of each combat this round"įirst, I found the term "Heal that troop 1" a bit odd. "Play when a troop would be killed to instead move that troop to the end of the lane. RDM "Lazarus" Med Pack (Upgraded Med Pack) Genetic Bio-Enhancer (Upgraded Bio-Enhancer)ĭo you double the troops BASE power (that is printed on the troop's card) or do you double the power with all modifications, such as weapons? Maybe I just misunderstand things (I'm not a native speaker, so this is very possible), maybe these are non issues because the texts are not final, but I hope it is helpful in some way. But I also found some card wordings or rules that are not clear to me. ![]() First of all let me thank CMON for all this information - it got me really interested in this game. ![]() Maybe I'll adjust it to 1/5 or 1/7 or something, have to do the math first.After looking through the alpha rulebook, I carefully read all the cards that were spoilered at the very successful kickstarter campaign. I would also probably adjust the XP gain while using one of these as a means to mow down foe's, Characters using the gatling gun gain 1/4 experience while defeating creatures and vehicles that you would normally gain full xp from. He's not going to use this on a village of goblins, he's going to be using this on the back of a carriage shooting a herd of tyrannosaurus's (each having 153 hp, maybe more or less) that are chasing you down. Let's also be aware, they'd probably only see these at later levels, this certainly isn't level one gear. If you owned yours, you would have to but each bullet, and seeing it fires 12 plus your str modifier each round, he probably couldn't afford to take it out everyday, stick with your revolvers dude. Next, he would have to worry about his own personal ammunition, now I didn't put it down on this list mainly because you normally don't own yours, you borrow it from an army. If a character somehow convinced me to let him own a gatling gun, then he would have to worry about dragging it by horse or carriage everywhere, meaning it would probably be left home a lot, and he certainly wouldn't take it down into a cave or something of the sorts. Most gatling guns my party would come across would be stationary, attached to the side of a boat like a swivel, or attached to a carriage used by the Dwarf confederacy or something. The gatling gun is not for taking down the dungeon boss in the depths of a cave, its for taking down a legion of orcs (lets say 90-150, I'd treat them as one large piece on the board though just to make it easier to handle, but add the health together, so it could range around 540HP for this legion as a whole ) attacking a settlement. Characters don't have personal ballistas, and if they did, they wouldn't take them around everywhere, because its heavy and hard to move. This weapon is surely not for personal use, as Derren pointed out, it is usually horse drawn, it's heavy weaponry, it's a Siege weapon, I made it for the times your characters are going to be involved with the military or a personal army. Well, I never considered making it a personal weapon, let's try to imagine that.īut lets remember, my party is not made up of unrealistic comic book characters, so that's definitely a no-go. ![]()
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